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Market Scenario Wireless networking has made the process so much faster and more efficient, with IT administrators able to add more computing power and storage space. Edge computing is focused on enhancing data by performing data processing, reporting and collecting. Its centers are used as storage systems. It improves the efficiency of content delivery of the structure. It handles data processing control at the edge of a network as an alternative to keeping it in the warehouse. The rise in the use of Internet services with the rise in the number of devices has enlarged the demand for bandwidth-intensive applications. The use of digital services across many industries is changing the way data centers are positioned. By 2023 the Edge Data Center Market is predicted to grow by $1,740 million with a CAGR rate of 13% within the forecast period. The popularity of online streaming services is rising, helping the Edge Data Center Market grow globally. To meet up with the customer requirements, the servers need high-quality and high bandwidth services. The edge data center works similarly to the traditional data center but is smaller in size. The data centers are managed remotely and placed near the location they serve. It is a small figuring unit next to a 5G antenna, and it can be stretched to a room with 100-200 KW. These edge data center has facilities such as fire protection, great security systems and cooling system, and it provides great features such as uninterrupted UPS, storage systems, and board cooling; these features fuel the growth rate of the Edge Data Center Market. The pandemic covid-19 has impacted the economy globally, and it was a tough challenge for the demand for the Edge Data Center Market. The market got affected by the covid-19 due to the lockdown that was imposed in many countries. Many companies were shut down in order to maintain social distance, which affected the edge data center business. COVID-19 Impact on the Global Edge Data Center Market COVID-19 is an ongoing global public health emergency that has affected almost every industry, with long-term effects expected to affect industry growth over the projected period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4180 Competitive Outlook The prominent players in the edge data center market are – Rittal (Germany), Cisco Systems, Inc. (U.S.), Elliptical Mobile Solutions (U.S.), Huawei Technologies Co. Ltd. (China), Panduit Corp (U.S.), Anixter International (U.S.), Wave-2-Wave Solution Corporation (U.S.), Zellabox (Australia), Dell Inc. (U.S.), Silicon Graphics, Inc. (U.S.) among others. Segmentation The global edge data center industry has been segmented into components, service, organization size and vertical. By components •Solutions •Services By Solutions •DCIM and Analytics •Power •Cooling •Networking Equipment •Others By Services •Integration and Implementation •Consulting •Managed By Facility Size •Small and Medium Facility •Large Facility •By verticals •IT and Telecom •BFSI •Healthcare and Lifesciences •Manufacturing •Government •Automotive •Gaming and Entertainment •Retail and E-commerce •Others By regions •North America •US •Canada •Europe •UK •Germany •France •Rest of Europe APAC •China •Japan •India •Rest of APAC Middle East •UAE •Saudi Arabia •South Africa •Rest of MEA Latin America •Brazil •Mexico •Rest of Latin America Regional Analysis The Asia Pacific shows faster growth, and it is estimated to be the highest CAGR rate between the predicted period. Many online videos streaming on various platforms are expected to fuel the demand for edge data center solutions in this region. In 2019 Europe had a 10% share, and it is estimated to show 20% growth by 2026. Europe has strong production sectors that launched advanced technology such as 5G, robotics, and loT devices. With the rising adoption of connected devices, the European region is expected to show speedy growth. Industry News In 2021 Eaton had announced the acquisition of Cobham Mission Systems to position Eaton’s aerospace business well for the future. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/edge-data-center-market-4180 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of Things (IoT) Market By Software (Data Management, Network Management), By Hardware(Sensors, camera), By Services (Manage Services, Professional Services), By Organization Type (Small and Medium Scale Business, Large Scale Business) View Similar Report** https //ictmrfr.blogspot.com/2022/03/email-encryption-market-size-enormous.html https //ictmrfr.blogspot.com/2022/03/smart-contracts-in-healthcare-market.html Cash Management System Market https //www.marketresearchfuture.com/reports/cash-management-system-market-8602 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Patch 1.2 - Patch Notes (02/11/08) *** PLEASE NOTE THAT THIS PATCH IS NOT ON TEST CENTER AT THIS TIME. *** *** MORE INFORMATION ON ITS ETA IS FORTHCOMING. *** Patch 1.2 Notes February 11, 2008 (2008/02/22)削除 Salutations! (2008/02/22)追加 Hello everyone! (2008/02/22)追加 This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. (2008/02/22)追加 First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made certain Marksman builds vastly overpowered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have also increased the effectiveness of or altered skills to give Marksman players a wider variety of powerful builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. (2008/02/22)削除 We didn’t want to remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. (2008/02/22)追加 We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. (2008/02/22)追加 Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- (2008/02/22)追加 In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail whilethe character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). (2008/02/22)追加 General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. (2008/02/22)追加 Stonehenge Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Players may no longer exploit the essence pedestals via trading. (2008/02/22)追加 Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. (2008/02/22)追加 Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. (2008/02/22)追加 User Interface / Controls Some UI panels have been improved. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. (2008/02/22)追加 Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Skills (2008/02/22)削除 Please carefully read the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)変更 PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)移動 Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. (2008/02/22)追加 Precision Strikes no longer have skill prerequisites Napalm Strike Increased base Damage by 5%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Shock and Awe Decreased base Damage by 7%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Marksman Rebounder Rounds (formerly Ricochet) (2008/02/13)追加 (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Penetrator Rounds have a 4% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Penetrator Rounds have a 2% chance for this effect to occur while using either of those skills. Penetrator Rounds (replaces Homing Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to completely ignore the target’s shields." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Penetrator Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Penetrator Rounds gives a 10% chance for shots to ignore shields while using Penetrator Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% chance for this effect to occur while using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Elemental Vision Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank. Sniper (2008/02/22)追加 Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active. Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 5% per rank, beginning at a 55% penalty at rank 1 and ending at a 10% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 10%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcracker Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. 2008/02/22 追加 Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. 2008/02/22 追加 Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. 2008/02/22 追加 Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. 2008/02/22 追加 Cabalist Fixed description for Brom’s Curse. 2008/02/22 追加 Summoner Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. 2008/02/22 追加 Evoker Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. As mentioned in the opening letter, this is the second sweep of class balancing (the first being Patch 1). -- Scapes
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Immediately after a lot of researches for do you know the important Survival gear for the Bug Out Bag, I have arrive up with many lists which i will put into an post that will aid us all to survive when required. You under no circumstances know when threat will strike or when an emergency will choose location. If a thunderstorm rolls by way of your space and wipes out the power all over city, it could be days in advance of if will get turned back on. In case you wander off out in the woods over a tenting excursion, you may have to have materials to make an right away shelter to outlive right until help comes. I am aware that not many people know a lot about go bags . They are really aware of the thought and maybe know a couple of crucial goods to incorporate. When selecting on what add-on to pack in the bag, you need to make a decision what survival condition you could face. A seventy two hour bug out bag is made to preserve you alive for 3 days! You will find content of a few horror tales of individuals getting stranded from the woods, or stuck without the need of electricity inside a rural cabin or over a vehicle trip where you get stuck out while in the factors without the correct tools to survive. You ll find quite a few issues that you choose to need to take into account when putting collectively your bug out or bail out luggage that may make or split your survival. To established up with the good objects, know how numerous persons might be in your group. In the event you reside by oneself, make sure to pack a minimum of 2 people s really worth of supplies. When you are getting ready for your household, make sure you may have ample materials on your complete family. If you want to pack multiple baggage or have one giant duffel bag get it done! The significant matter is usually to pack every one of the materials you will want. Also you need to consider your geographical site and also the different environmental problems that you choose to will encounter. These are generally the kinds of things which you need to look at when putting jointly your bag. Is your weather hot, cold, damp, or dry? Aim on this whilst you intend your items to include in your Go Bag. On the Bug Out Bag checklist of supplies here are a few common objects that issey miyake tote each bag should have in them and from there it is possible to opt for to customize and suit your bag to the have problem. Drinking water, the number one essential item you ought to have with your bug out baggage. H2o is even more significant than food stuff because you can go some a number of months if important with no taking in foods, but just a couple times with no water and you may immediately undergo from extraordinary dehydration. System on possessing 1 gallon for each man or woman per day! Dependant upon how much room you might have as part of your bag, h2o could be as simple as bottled h2o, or carrying sealed water pouches and It s also an bao bao backpack excellent plan to maintain some sort of water purification solution like iodine tablets or certainly one of the newer filter straws . The second merchandise you ll want to make sure you have inside your bag is meals, preferably food that lasts a very long time and it is high in energy content material. Strength, nourishment bars are excellent for this mainly because they will previous many years and therefore are sufficiently small to provide a couple of of them, but they offer you a large number of nutrition and energy on the go.You are able to also incorporate MREs as part of your bag, which can be typically warm meals that just require drinking water to heat up. These will be an excellent plan with your 72 and in addition hour luggage. Any high protein food like nuts and bao bao tote path mix is a quite good commodity to get. You will want some extra garments with your bag. You in no way know every time a shirt you may have can get torn or you are going to really need to trend right into a makeshift machine. So bringing a couple of items of clothing will go a protracted way. The clothes you deliver are mostly dependent on the climate by which you reside, on your checklist an extended set of pants, a coat to remain warm and dry from rain, a hat or bandanna, a pair of durable boots, extra pairs of socks (prolonged ones) and additional shirts for layering when the temperature modifications.
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このページ名(Name of this Page)→【ライブ技術一覧/Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成】 Technology for the Vocaloid Handmade Live Concert and Event ライブ技術一覧 メニューMENU 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video 手作りライブ等の為の技術情報 ライブ技術一覧/Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 Related Pages TECH/Oversea/AniMiku Vocaloid Live Concerts Software Development USA LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP 1)Mascot Development マスコットキャラの作成と育成 Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) http //akiglancy.deviantart.com/art/Ani-chan-369093012 Mascot of Animiku made by Aki Glancy http //akiglancy.deviantart.com/ MMD Development of "Ani-Chan" Model MMD Ani-Chan Release Mascot of Animiku MMD made by Digitrevx. http //digitrevx.deviantart.com/ imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //digitrevx.deviantart.com/art/MMD-Ani-Chan-Release-Mascot-of-Animiku-386682659?q=gallery%3ADigitrevx%2F42498145 qo=1 Link to download page of AniMiku "Ani-Chan" http //www.animiku.com/cms/about/ani-chan [MMD] Remote control feat. Racing Miku, and Ani-chan http //www.youtube.com/watch?v=fQQWLo29Stw [MMD] Ani-Chan - [Animiku] - Sweet Devil http //www.youtube.com/watch?v=_sAlKlcn-04 AniMiku A VOCALOID Concert Animation System Designed and Coded by Re VB P http //www.animiku.net/ Mascot Development of SRP "YUME" (マスコットキャラの作成と育成) Yume is the official mascot of the Vocaloid concert group Synthesized Reality Productions. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/YumeMMDwall_1280X720.png Mascot of YUME made by http //synthreality.com/about/ MMD Development of "YUME" imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/yume-mmd.png Model MMD YUME Mascot YUME MMD made by downloads DOWNLOADS for MMD MODEL of YUME http //synthreality.com/downloads/ SRP’s Mascot Yume as a Free MMD Download Yume MMD Wallpaper http //synthreality.com/downloads/ [MMDPV] Nekomimi Archive [SRP s YUME Cathood vers.] http //www.youtube.com/watch?v=gLRUvq02rPM Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ Voice of Empath-P computer modification of the voice to make YUME voice. The new voice of Yume competition! (SRP-Yumeの声募集のコンテスト:ボーカロイド候補の声募集中) 英語と日本語 Synthesized Reality Productions 8月9日 8 36 · We have started to get in tracks for the new voice of Yume competition! So fare we have some great Stuff! But is there is still time!! It end on August 25th! Tag your friends! This is a exclusive SRP contract for the new Yume! This is the dream! You could be the next Vocaloid. Please sing, talk or more! and send to English please, Japanese is a plus! synthesizedrealityproductions @ gmail.com (Please change @ to @) It can be Youtube, Soundcloud, Mp3, Wav. or even a video file! We are looking for a female voice! Sorry guys! Not this time!! Again all entries must be in by August 25. Good Luck and Thank You! SRP http //www.facebook.com/SynthesizedRealityProductions/posts/315731811940780 2)Vocaloid Development ボーカロイドの作成と育成 Guide information to make Vocaloid voice library. Gaining background technique. Recording for making voice bank. Contract Release of Vocaloid Previous Example Tohoku Zunko http //voiceroid.wikia.com/wiki/Tohoku_Zunko#cite_note-3 A fundraising campaign was in effect with the goal of creating a Vocaloid voicebank for Zunko if the required funds (¥5,000,000) were met by July 20th. [4] Since then, the campaign was successful. http //zunko.jp/index.html 東北ずん子ボーカロイド化 http //www.anipipo.com/Project/Update/6 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/186.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. 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Code Geass 12. The Messenger from Kyoto Lelouch, a young outcast prince of Britannia possesses two great powers. One of them is the absolute ability to compel any person to do whatever he commands. The other is the Black Knights his military force assembled with the intent of destroying the Britannian Empire ruled by his father. Veiling his true identity behind the mask and the code name Zero, Lelouch has made his move to avenge his mother s murder and to create a world in which his younger sister Nunnally can find happiness. What would be the final outcome of these actions? At this point, no one can predict. Minister The Japan Liberation Front was nearly wiped out by your Narita operation, viceroy. Now, we re hunting down the survivors, one by one. Cornelia Are you being sarcastic? We re barely pulling our forces back together after that fiasco. Minister No, I, I didn t mean to... Guilford The Occupation Government is responsible for this. They ve done nothing about Area 11 s subways and mining railways. In the ghettoes, they falsify the registries and property deeds as the rebellion spreads unchallenged. Minister Ah, the subway tunnels stretch over the whole country. We can t just fill them all in. We don t have the budget. Guilford The terrorists are using them as their strike bases and escape routes. Minister B,,, But, Prince Clovis instructed us. Ah, he said forcing them would fuel the rebellion giving the Chinese Federation an excuse to attack. Cornelia They ve already got their excuse. Zero is growing stronger and bolder everyday. Darlton Vice-Minister. Internal Affairs has appointed special group of the Elevens to self-govern this area, isn t that right? A group who are called the NAC. Minister Huh? Darlton When we stormed Narita, we looked for the evidence of the NAC s conspiracies. But it was buried in the landslide. Still our suspicions remain high. If we suppress them now... Cornelia Hmm, a group of blue-bloods and plutocrats. Relics of their dismal past. Minister Oh, wait! please! These are just rumors. There s no evidence of that at all. If you suppress them, then the Eleven s economy will certainly collapse. That means no tax revenue to send to the homeland. Also, it s a prime directive of the empire that Numbers should take care of their own kind. Cornelia And what have you done to find the Black Knights? Minister We analyzed the shield machine they left showing Zero was behind the Narita operation. But that s all we ve got. You can t squeeze information out of corpses. Cornelia So you can t catch Zero and you don t want us to hit Kyoto. Do you know the word incompetent, minister? It s for people who can t get results. Kirihara So, the Britannian viceroy has gone this far already. Man With the Liberation Front smashed, the last embers of Japan have died away. Man No, he may be on the run, but Tohdoh is still strong, still fighting. Man Even if that so, I heard he lost his custom Burais. So, there s no hope. Kaguya There is hope. Man Mm? Man The Black Knights? You ve been infatuated with Zero since he rescued Suzaku Kururugi. We even sent him the Guren Mk-II. Teacher And after the defeat at Trafalgar, Elisabeth the third found herself surrounded by revolutionaries in Edinburgh. Shirley Oh, father... Teacher However with the help of Lord Britannia, she s fled to the American colonies now known as our homeland Britannia. Shirley Hmm... Um... H m... Ha... Milly Huh? OK. What s got you so worried. Constipated? Your monthly? Shirley Huh? That s not it. Milly Huh... You re lonely cause Lelouch is gone, aren t you? Shirley Wha... It s more like Kallen is absent the same day he is... again. Milly Oh, so carefree. While the rest of the world grapples with what happened at Narita. Suzaku s been out for two days because of that, too. Shirley I know that! But Lelou and Kallen gone on the same day together. That s serious. Milly He he he! I envy you, Shirley. That s what I love about you. Nina Huh? Shirley Don t make fun of me! Arthur Meow. Milly Then just tell him already, three little words "I like you!". Shirley Uh... Uh... I couldn t. I just couldn t. I mean what if... Milly What if he rejects me, it can ruin our great friendship. Ha ha ha ha ha ha ha ha ha ha! Shirley You don t have to laugh that hard, you know? Milly It s comfortable isn t it? This place now. The way we are together. Shirley That s true. Milly Still we should prepare ourselves a bit. The fact is nothing stays the same forever, you know. Shirley Uh... Milly Oh, forget it. Please don t take me too seriously. If it s bothering you why not you just ask him the next chance you get? So, how do you feel about it on your side? Shirley Huh? Wha... Lelou?! I thought you were absent! Lelouch Nunnally had a little fever this morning and Sayoko was busy. So, I stayed home to help. Shirley Oh really, you don t say. So, is Nunna feeling better now? Lelouch A bit. Madam president, those papers? Milly All right. Make sure you organize all of them by year and class, OK? Lelouch Yeah, I will. You have a talent for ordering people around. Milly He he. And you are a great subordinate. Lelouch Subordinate? Huh, I guess that s what I am. Shirley Oh, madam president! You nearly gave me a heart attack doing that! Huh?! Oh, where is my tickets? HUH!! Lelou! Lelouch What is it? Shirley Ah... Um... Is my dad s letter mixed up with that paperwork? Lelouch Huh? Oh, sorry. Huh? What s wrong? Shirley Ah! Lelou! Lelouch Shirley? C.C. Ah? Stop being so suspicious. That s hardly the case. To me, he is nothing more than a ... Shirley Ah huh huh huh hu... I did it! I actually really did it! So, now what happens? He ll come, right? I mean he didn t say no. Then again... N-n, he is just coming with me to a little concert. So, it s not big thing but still it s a chance. Huh... Thank you, father. Ah? Ohgi Kyoto praised us for using the Guren Mk-II so well. I thought that was encouraging. Kallen But there was the white armor. Tamaki Don t sweat it. It was a tie, right? A tie! Ha-ha-ha-ha-ha! A-ha-ha-ha-ha! Lelouch Why would Shirley just out of the blue? Shirley My dad works where really long away from here. But he likes to send me great staff like this to keep my spirits up, you know? So, I was just wondering... Ohgi Here. Lelouch Hmm? What s this? Ohgi A love letter. Lelouch Oh? From you? Tamaki A-ha-ha-ha-ha! And they say you have no sense of humor. A-ha-ha-ha-ha-ha! Kallen You laugh too much. Ohgi It s an official letter form Kyoto. They urgently request a meeting. Lelouch Is this really such a big deal? Kallen A big deal?! It s Kyoto! Ohgi If they accept us it means funding and support. It could solve our financial crisis. Lelouch Crisis?! Ohgi Ugh...! Lelouch There shouldn t be any problem if you are following the budget I laid out. Ohgi Oh, well... Tamaki Hey! It s not my fault! We re turning into a big organization now! That means new expenses, you know! Kallen Like French dinners for the new recruits so you can show off? Tamaki Hey, you?! Kallen I know where you ve been taking them, big spender? Tamaki Uh-ugh?! You know about it?! Lelouch Huh... We ll put Ohgi in charge of the treasury for now. Tamaki Hold it right there! I m the one that s in charge of the cash! That s my job! Lelouch If you want me to trust you then show me some results. Tamaki Did you actually just say trust a guy who hides his face from his own partners?! Sugiyama Huh? Tamaki How about it Zero, Huh?! Ohgi Hold on... That s a... Kallen Zero is not the problem here. Who cares who he is? He had the skill to outwit Cornelia, didn t he? That s why he is the leader of the Black Knights. Do you really need to know more? Tamaki Gee...! Nunnally Nina? Is that you? If you are not feeling well, then... Nina Oh no. It s nothing. Don t worry about it. Tamaki Huh... So, what do we do? Ohgi I don t know. Minami We were in Naoto s unit. Sugiyama I don t mind about his kid sister Kallen but... Tamaki You were next in line to be leader. Ohgi No one said that at Narita. Inoue Cause Zero practically forced us. Yoshida We are the senior commanders and he keeps secrets from us. Ohgi Huh... Lelouch I ve narrowed it down to twelve possibilities. Now let s see which bets pay off. For that I ll have to meet them face to face... (knock-knock) Lelouch Hm? Who is it? Kallen It s me. Um... I m sorry if I was out of line when I spoke up back there. Lelouch Kallen, tell me. Do you wanna know my identity as well? Kallen Hmm... That girl knows, doesn t she...? Hmm... No, sorry to bother you. Nunnally Lelouch? Lelouch Huh...! Huh... Looks like your fever s gone? Nunnally Maybe I was just a little moody. Lelouch Moody? Nunnally Huh... It just seems to me lately that you ve become a little distant like you have other things weighing on your mind. Lelouch Huh...! Nunnally Huh. Perhaps my body just did this on its own to get your attention. Huh. Lelouch You re wrong. I haven t changed. No matter what, I ll always be at your side, Nunnally. Nunnally So then, can I be a little selfish now? Please hold my hand just a little bit longer. If I fall asleep alone, I m afraid I ll have that dream again. C.C. You are serious? You are asking me for a favor? Lelouch Yes, I got the idea from something that you said. No matter what Kyoto s intentions are I want their power. C.C. Is that what you truly wish for? If it s at the very core of your reason for living then I ll try to help you. Lelouch Then do it. C.C., I need you. C.C. Hmm, I understand. By the way, you forgot something. Lelouch Huh?! I didn t forget! I don t know when I ll be back tonight so I was planning to call her and cancel. C.C. Stick to your contract. Huh? (Pi-Pi-Pi-Pi-Pi) Lelouch It s me. Oh good timing, I wanted to call. You see... Shirley Um... Listen, Lelou? Lelouch Huh? Shirley I know I made a date with you but I may be late. Lelouch Huh... Shirley Sorry, but anyway, I m sure it ll be fine, really. Hmm, but I promise you that I ll be there. Man Please bring your command staff along as for my master s instruction, understood? Lelouch They are patrolling the perimeter in case of any unpleasant contingencies. I ll call them soon. However before I do... Britannian Army Severely damaged corpses should be brought to tent 2. Id [your ?] personal items. Bring remains with identifiable faces to tent 1. Note locations and times. Britannian Army Medical team 2 will arrive [and not tech support ?]. Transport personnel, report to tent 2. Suzaku Was it really her? Did I really see her there? And then... Just forget it. She doesn t show up in any of the data. Lloyd Dug enough bodies out of the landslide, yet? Suzaku Hmm... I d like to continue recovery operation if that s possible. Lloyd Be my guest till it ll out of your system. Considering Princess Cornelia is pleasure to indulge you. Suzaku Hmm... Ah, Lloyd, Zero and the Black Knights what are they trying to do? What do they hope to achieve by sacrificing all these lives? Lloyd They are knights for justice, haven t you heard? Suzaku Is this justice? Lloyd Hey hey, I hope you are not going to start spouting some embarrassing theory about the nature of justice. We are soldiers, after all. Suzaku Huh. Hmm? Cecile Oh Suzaku, I replaced the energy filler for you. Suzaku Ah... OK. Lloyd Cecile. Cecile I checked the units including the purebloods. Lloyd And I was right, wasn t I? Cecile Yes, a radiant surge. Lloyd Rakshata. I never thought she d work with our enemies. Cecile Plus their pilot was extremely skilled. Suzaku s mental status is so unstable now. If we have to fight that Knightmare again... Lloyd You don t think it could win? Against my dear Lancelot? Tamaki This is taking too long. When do we get there? Kallen Ah, could you chill out? You are embarrassing. Tamaki Hm. What the hell? Kallen We are going up? Man Sorry for the inconvenience. The master is waiting for you. Sugiyama Huh...! Tamaki Wow...! Ohgi This is... the Fuji mines? Tamaki That is not possible. There s no way we could be here. Kallen It has to be Mt.Fuji! There is only one mountain like this. Tamaki That means the Sakuradite is right below us? The damn treasure that caused this whole war. You know, what they do to intruders here? Execute them! Ohgi The power of which is all the way up to here? Kyoto group is amazing. Kirihara It s repulsive. Mount Fuji, a sacred mountain once known for its clear water and quiet beauty. Now it is bent to the empire s will, a place of hideous violation. Our reflection of what Japan has become. It [plings ?] me so. I apologize for not showing my face. But, Zero, your face is hidden as well. Unfortunately, I cannot allow this. To trust you, I must know who you are. Therefore you will show me your face. Kallen Please wait! Zero has given us power and victory. That should be... Kirihara Silence! Now which of you is Ohgi? Ohgi Huh...! That s me. Kirihara You will remove Zero s mask. Kallen Ohgi! Ohgi I m sorry Zero, but we need a reason to put our faith in you, too. So help us to put our trust in you. Tamaki Huh?! A woman? Ohgi It can t be! Kallen It s not! This isn t Zero. I saw her before. She was with Zero after Narita. Kirihara You there, girl, is this true? C.C. It is. Kirihara So you are not Japanese? C.C. Correct, clan chief of Kyoto, Taizo Kirihara. Man Huh!? Anyone who can identify him must die. Man Especially one who is not Japanese! Tamaki Hey, hold on! I m not part of this! Lelouch You are soft and your methods and thinking are out dated. That is why you ll never win! Kallen Zero? Man When did you...? Huh! Man Hold on! He can fire at us with that remote. Everyone, stay back! Don t make a move! Lelouch Taizo Kirihara, founder of Kirihara Industry which has monopoly on Sakuradite mine, formerly a key backer of the Kururugi regime. However, when Japan fell, you dodged the tribunals by collaborating with the colonial rulers. Commonly known as Kirihara the traitor. In reality, you are one of the leaders of the Six Houses Of Kyoto, who support resistance groups throughout Japan, a double agent. How cliche. Man Show some respect, you swine! Kirihara Stop! Lelouch N-Hu-Hu-Hu... It s as you guessed though, I am not Japanese! Tamaki Is he serious? No wonder he never showed his face. Kirihara If you are not Japanese, why do you fight for Japan? What is it that you want? Lelouch The destruction of Britannia. Kirihara And so, do you believe that this is possible, that you can do it? Lelouch I can, because I must. I have reasons which compel me execrably. I m glad I m dealing with you. Kirihara You... Lelouch It s been a long time, Lord Kirihara. Kirihara Is it really you? It s eight years since I finally received you as a hostage. Lelouch Yes. And I appreciate you taking care of me then. Kirihara If I hadn t come tonight, were you planning to take our messengers as hostages? Lelouch Not at all. I came to ask for your help. That s all I m seeking from you. Kirihara So the flower planted eight years ago has finally bloomed. Tamaki I can t see him! Kirihara Ohgi! Ohgi Yes! Kirihara This man is a true model enemy of Britannia. His face must remain hidden for vital reasons. I urge you to follow Zero. And I guarantee that if you do, we will assist you generously with intelligence and strategic support. Ohgi We thank you. Lelouch I am grateful, Lord Kirihara. Kirihara Are you embarking on the path of blood? Lelouch Indeed, if that is my destiny. Villetta Yes, the spelling of Fenette matches this one. I m afraid this is him. I m sorry you had to learn about it like this. Shirley s mother It s all right... Man Can you please identify the body? Lelouch Of course, it s too late already. Anyway, things are finally moving forward. Now the Black Knights will operate as I envisioned. Lelouch I m sorry I was late. I thought you d already be back home by now. Anyway, never mind that. Come on, let s go some place to get out of the rain now. Shirley Lelou, tell me. Zero, he fights for the weak, doesn t he? Lelouch What? Yeah, well, that s what he says. Shirley Then, then... why did he kill my father? You know my father. He was so gentle. He never ever hurt me. He didn t do anything wrong. But he was buried alive. He couldn t... breath... why... why did my father have to die? I... don t want this. No... Please, Lelou... help me. Yes, I understand my actions have consequences. I know that now. So why? It d be so easy to vanish from the stage, just stop being Zero. If I can keep Kirihara quiet, I can go back to be merely Lelouch Lamperouge. But, even so!
https://w.atwiki.jp/vocalive/pages/184.html
LIVEと行事一覧DB データベース (DataBase for Vocaloid Live Concerts and Events) メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓現在のページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Vocaloid Live Concert and Event Information) 【LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP】 Under writing from following links Synthesized Reality Productions (SRP)The new voice of Yume competition! ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Mascot Development of SRP "YUME" (マスコットキャラの作成と育成) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff and Related Blog) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Vocaloid Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP】 LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP Under writing from following links 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert (ページ作成中 CONSTRUCTION) Fanmade Vocaloid Show - SkeCon 2014 http //www.youtube.com/watch?v=HMNtOMdC7fc Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. Our dream is to make live concerts for VOCALOID all over the world. With us and all of you, we can make this dream come true!] Recent Events Lists http //synthreality.com/shows/ SKECON Date July 05, 2014 Time TBD Place Folkparken Skellefteå (Sweden) Links SKECON Event Page KAMI-CON Date Febuary 15, 2014 Time 9 00 – 10 00 PM Place Birmingham, Alabama (USA) Links KAMI-CON Event Page event_pmx PACIFIC MEDIA EXPO Date November 09, 2013 Time 2 00 – 3 00 PM Place Los Angeles, California (USA) Links PACIFIC MEDIA EXPO Event Page 藤本健の“DTMステーション” DTM Station ( by Ken Fujimoto) ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html neutrinoP s Vocaloid channel http //www.youtube.com/user/neutrino006 Synthesized Reality Productions channel http //www.youtube.com/channel/UCK-AamXDoFQ6Kik2ebye6-g Talk With SRP/Synthesized Reality Productions Wolf Neve The new voice of Yume competition! (SRP-Yumeの声募集のコンテスト:ボーカロイド候補の声募集中) 英語と日本語 Synthesized Reality Productions 8月9日 8 36 · We have started to get in tracks for the new voice of Yume competition! So fare we have some great Stuff! But is there is still time!! It end on August 25th! Tag your friends! This is a exclusive SRP contract for the new Yume! This is the dream! You could be the next Vocaloid. Please sing, talk or more! and send to English please, Japanese is a plus! synthesizedrealityproductions @ gmail.com (Please change @ to @) It can be Youtube, Soundcloud, Mp3, Wav. or even a video file! We are looking for a female voice! Sorry guys! Not this time!! Again all entries must be in by August 25. Good Luck and Thank You! SRP http //www.facebook.com/SynthesizedRealityProductions/posts/315731811940780 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Part 1 of PMX 2013 http //www.youtube.com/watch?v=4dZYsHFrtn8 http //www.youtube.com/watch?v=5tFjMULVKPA http //www.youtube.com/watch?v=Zri86JCmT0Q http //www.youtube.com/watch?v=bZhwM3wMNmE http //www.youtube.com/watch?v=Ob2zJ-eQP0o http //www.youtube.com/watch?v=bSsE3XFbMN4 Related video pmx2013 - SRP vocaloid panel Mascot Development of SRP "YUME" (マスコットキャラの作成と育成) Yume is the official mascot of the Vocaloid concert group Synthesized Reality Productions. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/YumeMMDwall_1280X720.png Mascot of YUME made by http //synthreality.com/about/ MMD Development of "YUME" imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/yume-mmd.png Model MMD YUME Mascot YUME MMD made by RuchiiP downloads DOWNLOADS for MMD MODEL of YUME http //synthreality.com/downloads/ SRP’s Mascot Yume as a Free MMD Download Yume MMD Wallpaper http //synthreality.com/downloads/ [MMDPV] Nekomimi Archive [SRP s YUME Cathood vers.] http //www.youtube.com/watch?v=gLRUvq02rPM チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 DVD/BD及びグッズ情報 Official goods 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) See also AniMIku for the technical data of Screen 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): 投影スクリーン等への映り込み状態(Reflection): 鮮明度 Clearness, resolution of screen: 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) :0 number of materials used for making main screen:1 使用された投影ボード等の枚数(Number of board used): 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): Projection software 3D model: Producer of 3D Model:モデル製作: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Motion: Computer and OS: レンダリング ソフトRendering software レンダリング速度等 fps フレーム速度(frame speed) fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 その他 (others): 衣装モジュール及びデザイン: (Clothing design of the models) 同期システム (Synchronization system): 選曲 (music selection): 出演者・製作者・関連ブログ等 (Musician, Staff and Related Blog) 演奏者と関連ブログ Synthesized Reality Productions http //synthreality.com/ http //synthreality.com/about/ Official Blog http //synthreality.com/category/blog/ Official FaceBook http //www.facebook.com/SynthesizedRealityProductions Twitter Page https //twitter.com/SRealityP Talk With SRP/Synthesized Reality Productions Wolf Neve 「They are looking for MikuMikuDance animators and rendering staff to prepare the MMD files to be projected on screen. They would prefer people who can commit to doing these tasks full time if possible. They really need the help, so on behalf of the Miku America Fusion Staff, please check out their work and give them your support. 」 セットリスト(演奏曲目)・その他 (Set List, name of music) Set List Fanmade Vocaloid Show - SkeCon 2014 http //www.youtube.com/watch?v=HMNtOMdC7fc This is the full length Vocaloid show created by Synthesized Reality Productions (Links below) for SkeCon 2014. Song List 00 40 Viva Happy 04 11 Nekomimi Switch 08 05 Electric Love 12 55 Seasons Changes 15 20 Freely Tomorrow 19 30 Mirai Tokei 4 30AM 22 35 Tornado 25 28 Just be Friends 28 44 Remote Control 33 55 Te-yut-te 35 17 Wonderful Nippon 39 13 Mozaik Roll 42 23 neutrino 45 45 The Snow White Princess is 48 56 Senbonzakura 53 12 Happy Synth -ending Full song list with additional information can be found here https //www.facebook.com/SynthesizedRealityProductions/photos/a.176437885870174.1073741829.176018195912143/301599530020675/?type=1 theater Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Yume intro Viva Happy Electric Star 未来時計AM430 Seasons changes Nekomimi Switch Electric Love Tornado Step On Your Heart En tu Mirar Remote Control Te-yut-te Wonderful Nippon だってだってだって Freely Tomorrow Schrodinger s Cat kotobatoraborato Senbonzakura ending - Happy Synthesizer PMX 2013 http //www.youtube.com/watch?v=4dZYsHFrtn8 Yume intro Songs Artiest Model Motion 1. Freely Tomorrow Mitchie_M Mamama Kuraudo-p 2. 未来時計AM430 Tonbo Mamama Rick-P 3. "だってだってだって Takanon Mamama Cort 4. Neutrino Vocalket Visions dond xTokashxMahlazer 5. Nekomimi Switch Daniwell dondon Hino 6. Seasons changes Vocalekt Visions Kummd Keeprefrigeratedful 7. Tornado Vocalekt Visions ULA Keeprefrigeratedful 8. Remote Control Jesus-P (じーざすP) ? (Teihen508?) BOT 9. Te-yut-te Fei-P (フェイP) ? (Teihen508?) Tsurukame 10. Overseas Travel Vocalekt Visions Mamama Raiku-P 11. Wonderful Nippon kagomeP(かごめP) Mamama + KIO 12. Eazy Dance Mitchie_M Mamama Raiku-P 13. Senbonzakura 2Q3WERT65 Dondon Shoubu (菖蒲) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) Wolf Neve NeutrinoP Wolf Neve is the owner of SRP, and neutrinoP (me) is the co-owner and co-founder of this group. Together with our friends, we have managed to put together the stuff needed for this concert, but to make it happen, I literally killed my own old studio system. That s why, this video is also a small tribute to those that have contributed to, and helped me in recovering and upgrading my studio system. THANK YOU! http //www.youtube.com/watch?v=saCch6DjIOo スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. http //synthreality.com/about/ Please find the separate page for Vocalekt Visions in this Wiki. LIVE/海外/Vocaloid Concerts of Vocalekt Visions [AOD] [Hatsune Miku Animation Concert] Vocalekt Visions @ Anime on Display 2012 WVD01 AniMiku http //www.youtube.com/watch?v=uIpT1kRSmPo Vocaloid MMD Live starts after 20min. Vocalekt Visions after 34min, Staff introduction around 48min English GUMI official demo 【Megpoid English DEMO】 You Are The Reason FULL Ver. http //www.youtube.com/watch?v=jyE7uoE2_lQ Full Album Vocaloid Vacation (feat. Tempo-P Neutrinop) Vocalekt Visions on Itunes Vocaloid Vacation (feat. Tempo-P Neutrinop) Vocalekt Visions on Itunes Please enjoy the whole concert footage and share this with the world! https //www.facebook.com/MikuFusion citizen-16 https //www.facebook.com/citizen16theband http //soundcloud.com/citizen-16 https //www.facebook.com/citizen16theband/info Basic Info Started2010 LocationSF Bay area GenreElectronic, Industrial, Dark wave, Agro, Future core. MembersWolf Neve Vocals, Lyrics, Programming, Keys, Drums, recording. Miki Branescu (neutrinoP) Music composer, all Instruments, Drums, Programming, Studio Recording and Mastering. Brian O Hara. (Live keys) Special thanks to Shane Richard ,Kyle Cameron and Dan Dulle For helping "Angelificatum", "Deception" and "Bring down the Sun" Former members Kitty Nyu (Keys) Live "Leaving" Unitt 77. HometownNorthern CA/SF Bay Area Digital Album Construct by Citizen 16 http //citizen16theband.bandcamp.com/ http //f1.bcbits.com/img/a2532989478_10.jpg Citizen 16 - Deception http //www.youtube.com/watch?v=FOgkbGEmgPw http //www.youtube.com/watch?v=HsGFgk0mLAQ Juggernaut Music Group http //www.juggernautmusic.co.uk/artists/ Juggernaut is a UK based label bringing together the worlds of EBM, Synthpop and Industrial 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO Blog 藤本健の“DTMステーション” DTM Station ( by Ken Fujimoto) ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html vocaloidism http //www.vocaloidism.com/tag/vocalekt-visions/ (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 some オススメ osusume [GUMI] On my Way to Nowhere [VOCALOID3] ORIGINAL http //www.youtube.com/watch?v=S2C2dyOE4pk [Kokone] Vise de îndrăgostit [ROMANIAN] [VOCALOID] [ORIGINAL SONG] http //www.youtube.com/watch?v=PyKqxG49id4 English GUMI official demo 【Megpoid English DEMO】 You Are The Reason FULL Ver. http //www.youtube.com/watch?v=jyE7uoE2_lQ [GUMI ENGLISH] Happy New Year [COVER] https //soundcloud.com/shootingstar-p/gumi-english-happy-new-year [GUMI COMPLETE] Open your mind [REAPER_REMASTER] https //soundcloud.com/shootingstar-p/gumi-complete-open-your-mind コメント・Comment 名前 コメント EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/184.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page
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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let s take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let s look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let s improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let s repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.
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http //www.helloproject.com/angerme/profile/moe_kamikokuryo/ http //cdn.helloproject.com/img/rotation BR /8c85dae1576f8c0875949c4ee9d6767c8b9b01aa.jpg http //cdn.helloproject.com/img/rotation/32fe3faa9f4b2a00b8f3eda3f88f845cee694964.jpg http //cdn.helloproject.com/img/rotation/a4e86bdd885e080072c2b5954baf7bd8c3b768f1.jpg http //cdn.helloproject.com/img/news/3f6ddd194f675dc77a9d887fbfa49c0d03a2df12.jpg アンジュルム新メンバー涙の記者会見!珍しい苗字「上國料」に驚き http //jpnews-img.dwango.jp.s3-website-ap-northeast-1.amazonaws.com/wp-content/uploads/2015/11/DSC07398.jpg http //jpnews-img.dwango.jp.s3-website-ap-northeast-1.amazonaws.com/wp-content/uploads/2015/11/DSC07396.jpg アンジュルム、新メンバーに熊本県の高1・上國料萌衣が決定。「なるべくして入ってきた娘」 http //www.barks.jp/news/?id=1000121481 http //img.barks.jp/image/review/1000121481/an1_s.jpg http //img.barks.jp/image/review/1000121481/an2_s.jpg http //img.barks.jp/image/review/1000121481/an3_s.jpg アンジュルムに16歳の新メンバー上國料萌衣が加入 http //natalie.mu/music/news/165735 http 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orig#.jpg http //pbs.twimg.com/media/CeeN_mVXEAAYkr0.jpg orig#.jpg http //pbs.twimg.com/media/CeoWeI6WAAAB9Ok.jpg orig#.jpg http //pbs.twimg.com/media/CerzCLWXEAAZF2y.jpg orig#.jpg http //pbs.twimg.com/media/CerzUdsWQAAqyK2.jpg orig#.jpg http //pbs.twimg.com/media/Cerz-q_WIAAuZ2m.jpg orig#.jpg アンジュルム『次々続々』MV撮影現場 潜入インタビュー:上國料萌衣さん http //tokyogirlsupdate.com/featured/tsugi-tsugi-angerme-moe-kamikokuryo.html http //data.tokyogirlsupdate.com/wp/wp-content/uploads/2016/04/img_Moe_Kamikokuryo_ttzz_2016-1.jpg http //data.tokyogirlsupdate.com/wp/wp-content/uploads/2016/04/tsugi-tsugi-kamikokuryo-moe-01.jpg http //data.tokyogirlsupdate.com/wp/wp-content/uploads/2016/04/tsugi-tsugi-kamikokuryo-moe-02.jpg http //data.tokyogirlsupdate.com/wp/wp-content/uploads/2016/04/tsugi-tsugi-kamikokuryo-moe-03.jpg http //data.tokyogirlsupdate.com/wp/wp-content/uploads/2016/04/tsugi-tsugi-kamikokuryo-moe-04.jpg http //data.tokyogirlsupdate.com/wp/wp-content/uploads/2016/04/tsugi-tsugi-kamikokuryo-moe-05.jpg 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@soccergameking 本誌最新号より。アンジュルム(@angerme_upfront )上國料萌衣さんインタビュー。/上國料萌衣「目標は海外公演を実現することです!」 http //www.soccer-king.jp/news/media/sgk-news/20160423/433251.html @SoccerKingJP http //pbs.twimg.com/media/Cgo3mldU0AAE5xc.jpg orig#.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/IMG_1334_1287.jpg <フォトギャラリー>上國料萌衣さん[サッカーゲームキングVol.52 2016年6月号掲載] http //www.soccer-king.jp/news/media/sgk-news/20160427/433279.html http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1926_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1247_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1287_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1334_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1562_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1771_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1783_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2071_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2138_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2139_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2186_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1454_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1626_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1693_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1839_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_1926_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2011_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2032_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2155_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2172_20160404.jpg http //www.soccer-king.jp/wp-content/uploads/2016/04/kamikokuryo_IMG_2227_20160404.jpg 【私服グラビア】上國料萌衣(アンジュルム)Daily LoGiRL http //logirl.favclip.com/article/detail/5739958933389312 http //ucon.favclip.com/api/download/e2532959-68a8-4afe-8398-4a8409a2a1e6?.jpg http //ucon.favclip.com/api/download/17b49bd6-8da5-4030-b46d-ab0579cb7574?.jpg http //ucon.favclip.com/api/download/3227032a-2eab-49ae-81d2-1546753a4030?.jpg http //ucon.favclip.com/api/download/339b3b7b-75c8-4436-89d5-41d5eaa56807?.jpg http //ucon.favclip.com/api/download/5d30bc2f-acb5-4e0f-ae2a-ce2b9bfee546?.jpg アンジュルム:新メンバー上國料萌衣 出身地・熊本に「帰りたい」 http //mantan-web.jp/2016/04/28/20160428dog00m200019000c.html http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/001_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/007_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/009_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/010_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/011_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/013_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/016_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/017_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/018_size10.jpg http //storage.mantan-web.jp/images/2016/04/28/20160428dog00m200019000c/020_size10.jpg この勢いは、本物だ。アンジュルムを見逃すことなかれ! http //bltweb.jp/2016/05/09/%E3%81%93%E3%81%AE%E5%8B%A2%E3%81%84%E3%81%AF%E3%80%81%E6%9C%AC%E7%89%A9%E3%81%A0%E3%80%82%E3%82%A2%E3%83%B3%E3%82%B8%E3%83%A5%E3%83%AB%E3%83%A0%E3%82%92%E8%A6%8B%E9%80%83%E3%81%99%E3%81%93%E3%81%A8/ http //bltweb.jp/wp/wp-content/uploads/2016/05/20160509_angerme1_gravure_toukou.jpg http //bltweb.jp/wp/wp-content/uploads/2016/05/20160509_angerme2_gravure_toukou.jpg アンジュルム・田村芽実、笑顔で卒業「一人前の表現者に」 http //www.oricon.co.jp/news/2072484/full/ http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300971156001464610175c.jpg http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300971405001464610175c.jpg http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300971587001464610175c.jpg http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300719889001464610217c.jpg http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300739787001464610217c.jpg http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300740003001464610217c.jpg http //contents.oricon.co.jp/upimg/news/20160530/2072484_201605300740206001464610217c.jpg アンジュルム 田村芽実卒業「深みのある人間になって戻ってきます!」 http //news.dwango.jp/2016/05/30/91386/idol/ http //news-img.dwango.jp/wp-content/uploads/2016/05/IMG_7597.jpg http //news-img.dwango.jp/wp-content/uploads/2016/05/IMG_7518.jpg 【ライブレポート】アンジュルム 田村芽実が卒業。「夢のような毎日を本当にありがとうございました! http //www.barks.jp/news/?id=1000127526 http //img.barks.jp/image/review/1000127526/meimei1_s.jpg http //img.barks.jp/image/review/1000127526/tamura001_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura002_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura003_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura004_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura005_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura006_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura007_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/tamura009_s_www_barks_jp.jpg http //img.barks.jp/image/review/1000127526/meimei2_s.jpg 「17年間で一番幸せ」アンジュルム田村芽実、笑顔弾けた卒業公演 http //natalie.mu/media/1605/0531/angerme/extra/news_header_angerme_20160531_08.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_08.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_01.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_07.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_04.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_06.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_09.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_10.jpg http //natalie.mu/media/1605/0531/angerme/extra/news_xlarge_angerme_20160531_12.jpg
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Some people love being in the center of attention; for some, that comes naturally. Some might say it s easy to be the main star at social events. They think that just creating drama is enough. Well, it surely helps, but that s maybe not the kind of attention you d had in mind. People who don t like being the leading star of gatherings often turn to online dating. There s no need to compete for attention. People are chatting one on one. That s how almost every relationship online starts. It s easier to thrive in a secure place such as an inbox or a chat room. But, the time will come when they ll have to leave their shells; maybe a breakup will force them to go outside and mingle. And that s when the competition for the attention of the opposite sex starts. It s ruthless out there, and one must be ready. There are a few things to keep in mind if they want to shine the brightest. Everybody gets what it takes to be an absolute master in grabbing others attention. Just follow some simple rules we collected to help out. Have a Unique Profile Description on Dating Sites Getting attention is impossible for those who are the same as everybody else. Most people on dating sites have similar photos and boring profile descriptions. That doesn’t get them much attention because no one remembers them after browsing their profile. To get noticed on https //www.quickflirt.com/, take a different approach than everybody else. Upload a photo that will make people stop browsing and send you a message. Someone is online 24/7 on the site, so your profile can grab attention even while you’re sleeping. Let Everybody Know You Are Kinky It doesn’t matter if you’re flirting in person or online you have to show you’re kinky. Everybody likes that (even people who pretend they don’t). One of the easiest ways to show you love experimenting in the bedroom is by mentioning sex toys. People love trying new things. Routine is good, but it can be a killer in a bedroom. Take the lead in conversation and stir it in the bedroom direction. Casually mention what you prefer. Someone will catch that spark in your eye and continue the conversation while other people listen carefully. Be the First to Approach Other Singles while With Friends Few things are better than hanging out with friends. One of the better things is showing confidence while in a group of friends. How? If there s a single girl, usually, people don t approach them in front of friends because they fear they ll get turned down and be embarrassed in front of their crew. And singles know that; we ve all been there before. But, if you take a deep breath and go for it, that shows you have more confidence than a regular person. Also, look at the envious faces of your friends. Come up with a funny line, compliment their looks, smile, and watch singles melt in front of you. It s a win-win. Focus on One Person in the Group This one is a classic. Stay in disguise in a bar or a restaurant and observe. Try to figure out who s single in a group and begin your mission. Lock them with a meaningful stare (don t push it too hard, you may look like a psycho), smile, raise a glass for them, maybe even throw a wink there. At first, a person may feel shy or be in shock - after all, you are flirting shamelessly while they re in a group of friends. Then, watch their behavior change. They ll throw a shy wave or a small smile. Read their body language. Once you re sure you are getting the same signals you ve been sending, act. Approach them, knock them off their feet with a funny joke and confidence when you ask them to grab a drink with you. Nothing beats a brave lion or lioness. Be Loud (But Don’t Be Too Loud) The simplest way to grab someone s (or everyone s) attention is by being loud. When you hear a joke, laugh out loud. But be careful; no one wants to hear hyenas unless they re in savannah. Be moderate, like in everything in life. Tell an interesting story, and when you want to emphasize something brave, important or funny, say it a little louder. Grabbing the attention of others is your main goal. In a quieter room, everybody will instinctively turn towards the sound source. Moderation is the key. Don t be too loud, don t be too quiet. Balance it out. Feel the room and the atmosphere. Trust your guts; they re rarely wrong. With a little bit of practice, everything is possible. By following these simple tricks and tips, you ll grab people s attention just by walking into the room. Online dating is a great place to try out some of your jokes and approaching styles. If a relationship happens online, great. Ask the person out and put your skills to the test. It s not that hard. Put a smile on your face, take a deep breath, and jump into it.
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Content Delivery Network Industry Insight The fast uptake and development of a content delivery network are progressively becoming a crucial component of any enterprise. Market Research Future predicts the potentiality of the global Content Delivery Network Industry 2020. It can achieve a high valuation by the year 2023. Such a high valuation will garner at a growth rate of 26.5% in the forecast years (2018 to 2024). The market expansion can be accredited to the escalating volumes of content being exchanged over the internet in line with the continued rapid network rollouts. Effective so lutions would be needed to ensure uninterrupted content delivery over a high-speed data network, mainly to cater to the growing demand for Video-on-Demand (VOD) and Over the Top (OTT) services. In fact, plummeting data costs coupled with rising affordability and accessibility of broadband and mobile network access are some of the other foremost factors anticipated to motivate the demand for content delivery network solutions. Request a Free Sample @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 Top Market Contenders The top market players of global CDN market are listed as Limelight Networks Inc. (US), Akamai Technologies Inc. (US), Tata Communications Ltd (India), CenturyLink (US), StackPath, LLC (US), Fastly Inc (US), Verizon Communications Inc. (US), CDNetworks Co. Ltd (South Korea), AT T Inc. (US), Amazon.com Inc. (US) and Comcast Corporation (US). Market Analysis MRFR also spotlights on the fact that the e-commerce industry is sprouting continuously in line with shifting consumer behavior. As such, CDN solutions are employed to ensure that consumers have access to all the content necessary to make an informed buying decision. CDN solutions are also employed aggressively to optimize delivery as consumers shift from conventional television to video content delivery. At the same time, the performance of digital solutions based on an IoT network across various industries is also prompting content delivery network providers to introduce customized industry-specific content delivery network solutions. The mounting adoption of advanced technologies, such as artificial intelligence (AI) and augmented reality (AR), are also opening opportunities to launch innovative content delivery network solutions in the future. All these factors are ready to contribute to the global content delivery network market in the forecast period. Furthermore, in countries, such as India and China, the fame of online gaming and the preference for digital marketing is escalating. The advances in technology, coupled with the rollout of smart cities and 4G network rollouts, are also encouraging opportunities to come into the market. On this line, large access providers and platform companies are pursuing integration initiatives to withstand the intense competition globally. As such, companies offering technology solutions are moving into content market space. The mounting population, coupled with the advent of new network technologies, is also motivating content consumption and content delivery network. The digitization of the media entertainment industry is particularly driving market growth to a great extent. Segmentation of Market Content Delivery Solutions The global content delivery solutions market has further been studied among segmentation, including segments of type, solutions, application, service providers, and vertical. By the segment of type, the market has included a standard content delivery network, video content delivery network. By the segment of solutions, the market has included media delivery, web performance optimization, and cloud security. By the segment of the application, the market has included network optimization, OTT streaming, analytics performance monitoring, and website API management. By the segment of service providers, the market has included traditional content delivery networks, Telco content delivery networks,, and cloud services providers. By the segment of vertical, the market has included retail e-commerce, media entertainment, BFSI, gaming, IT telecommunication, education, and others. Regional Outlook North America, Europe, Asia-Pacific, and the rest of the world are the key regions mentioned in the global content delivery solutions market’s regional analysis. Among these regions, the North American region is anticipated to lead the content delivery network market during the study period. The early adoption of IoT technology and smart devices such as Smartphones and smart TV in North America are some of the factors motivating the growth of the regional market. Furthermore, the incidence of technology leaders such as Verizon Digital Media, Amazon Web Services, Akamai Technologies Inc., and CenturyLink is likely to contribute to the growth of the content delivery network market in the region. The US, after Canada, leads the market in North America. The market in Asia-Pacific is also anticipated to occupy a significant share where China is likely to lead the market. Europe trails North America in the global content delivery network market. The Asia Pacific is forecasted to outpace all other regions by growth owing to enhancements in technology in emerging countries of the region. Table of Content 1 Executive Summary 1.1 Market Attractiveness Analysis 17 1.1.1 Global Content Delivery Network Market, By Type 17 1.1.2 Global Content Delivery Network Market, By Solutions 18 1.1.3 Global Content Delivery Network Market, By Application 19 1.1.4 Global Content Delivery Network Market, By Service Providers 20 1.1.5 Global Content Delivery Network Market, By Vertical 21 1.2 Global Content Delivery Network Market, By Region 22 Continued…. List of Tables Table 1 List of Assumptions 29 Table 2 Regional Data Transfer Out to Internet (Per Gb) 39 Table 3 Request Pricing for All Http Methods (Per 10,000) 40 Table 4 Global Content Delivery Network Market, By Type, 2020–2027 (Usd Million) 45 Table 5 Global Content Delivery Network Market, By Video Content Delivery Network, 2020–2027 (Usd Million) 47 Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 List of Figures Figure 1 Market Synopsis 16 Figure 2 Market Attractiveness Analysis Global Content Delivery Network Market 17 Figure 3 Global Content Delivery Network Market Analysis By Type, 2020 (%) 17 Figure 4 Global Content Delivery Network Market Analysis By Solutions, 2020 (%) 18 Figure 5 Global Content Delivery Network Market Analysis By Application, 2020 (%) 19 Continued…. Trending Research Report** Internet of Things Market https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ B2B Telecommunication Market https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Passport Reader Market https //ict268262635.wordpress.com/2022/04/06/passport-reader-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Antivirus Software Market https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Cash Management System Market https //www.scutify.com/articles/2022-04-18-cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to-high-emerging-demands About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar, Pune – 411028 Maharashtra, India 1 646 845 9312 Email sales@marketresearchfuture.com Video By View https //lumen5.com/user/ubellapranali/untitled-video-iqt72/